![]() ![]() My lineup for the final match was Finn, Nedir, Harvek, Hawk Girl, Orc Man, Viking Guy, and I think Garrik. Don't forget to use the dragon knights to roar at the little demons, and use hawk girl's stun on the melee demons that are immune to fear (but not stun outright). ![]() ![]() I also avoided using any resource points until that last battle. I focused on keeping Finn, Nedir, and Harvek as healthy as possible in the preceding fights. The Living Idol is the final evolution of the regeneration item that you can buy from Thatmas and it allows you to hit otherwise impervious enemies. I had the Living Idol equipped on Harvek, though Garrik may have been better. Worst part is that i can't get rid of the ambassadors and bodyguards travelling with my comitatus until i start the goddamn moloch quest, and the consume way too many supplies to just ignore them, which has basically ruined my playthroughĪlso fuck Skornar, i leveled his shield counter skill and now it no longer counterattacks. Second one is during the banquet quest from the Dread Reavers questline, nothing weird happening on this quest, i'ts just that no companion composition can resist the stun bomb spam extravaganza perpretrated by the assassins in the backline during the second fight ( i think it was the second one, can't remember well) First one is the Black Moloch fight during the conclave mission from finndurarth's questline, the Black Moloch seems to be inmmune to physical/normal damage and can only be hurt by magic, magic to wich he has insane resistances to, so the single target spell from finndurarth deals only 1-2 damage, meaning that to kill the 70hp Moloch i'd need AT LEAST 35 turns of 2 damage rolls, making the fight numerically impossible without the conduit trait or the pendant that grants said trait (wich i have thank the gods), Moloch is also inmune to Stun and Immobilize. ![]()
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